Create Computer Games

by Patrick McCabe

First published 2017

McCabe opens with a direct challenge to readers who spend hours playing games but have never built one themselves. His approach breaks down game creation into three manageable phases: understanding the fundamental code that powers videogames, developing basic graphics and animation skills, and combining these elements to remake a classic game with personal modifications. The book provides concrete steps for each stage, from deciphering how computer code drives game mechanics to creating simple visual elements and setting them in motion. McCabe emphasizes practical application over theory, guiding readers through the actual construction of a playable game they can distribute to friends. The author positions game development as an accessible skill rather than an exclusive technical domain, suggesting that the knowledge gained could launch readers toward careers in game design. The book concludes by having readers apply their new skills to update a classic game with modern elements.

Genres: non-fiction, how-to, computer-science, programming

Vibes: accessible, educational, practical

Tropes: accessible-skill, career-launch, practical-application

256 pages · ebook · For Dummies

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