Game Over

by David Sheff

First published 1999

David Sheff chronicles Nintendo's ascent to control the interactive entertainment world. The company battles competitors in courtrooms and boardrooms while executives display bold confidence bordering on arrogance. Sheff details the complex negotiations surrounding Tetris and maps Nintendo's legal wars against rivals seeking market dominance. The narrative reveals how international business deals shaped the gaming landscape through corporate maneuvering and strategic competition. Nintendo's leaders navigate shifting alliances with other companies as they fight to maintain their position atop the industry. Sheff combines business reporting with technical analysis to show how one company conquered an entire entertainment sector. The book captures both the calculated risks and unexpected consequences that defined Nintendo's corporate strategy during its peak years of influence.

Genres: history, business, non-fiction, technology

Vibes: suspenseful, thought-provoking

Tropes: corporate-rivalry, strategic-competition

Setting: Nintendo

Period: 20th-century

240 pages · Mass Market Paperback · Coronet Books

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