George R.R. Martin's Wild Cards XVII

by George R. R. Martin

First published 2006

In a world where death is the ultimate prize, five ruthless players compete in a series of high-stakes games. Trapped in a secluded mansion, they must use their wits, skills, and cunning to outwit their opponents and emerge victorious. But as the games intensify, the lines between player and prey begin to blur, and the true cost of winning becomes clear. With time running out and the stakes higher than ever, the players must confront their own demons and decide how far they're willing to go to survive.

Genres: adventure, mystery, fantasy, thriller, action

Vibes: dark, suspenseful, thought-provoking

Tropes: enemies-to-lovers, high-stakes

299 pages · Hardcover · Ibooks

Content warnings: violence

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