First published 1993
Seymour Papert presents his vision for transforming education through computer technology. The pioneering computer scientist created LOGO, the first programming language designed specifically for children, and uses this innovation to demonstrate how computers can revolutionize learning. Papert contends that young people can easily master computer technology and that introducing computational thinking into classrooms will reshape how students approach all subjects. He focuses particularly on debugging skills, showing how learning to identify and fix programming errors teaches problem-solving methods that apply far beyond computers. The book also examines how technology-rich educational environments can enhance rather than diminish human connections, improving relationships between students and fostering better communication between teachers and pupils. Papert offers educators and parents a blueprint for integrating computers into learning in ways that empower children rather than replacing human interaction with sterile digital experiences.
Genres: education, computers, non-fiction, academic
Vibes: thought-provoking
Tropes: blueprint
252 pages · Paperback · Basic Books