Rating: 3.50 (1 ratings)
First published 2000
In a digital lab, a team races to build a virtual world called the Cavern. Across the globe, an American is held hostage in a bare white room. Though worlds apart, these two spaces become linked by the shared imagination of the people trapped within them. Disillusioned artist Adie Klarpol finds new purpose crafting these cyber-realities, while captive Taimur Martin retreats into the worlds they create, seeking solace and escape. A fiercely visual and emotionally powerful story about how technology can both isolate and connect us in our darkest moments.
Genres: fiction, literary-fiction, contemporary, 21st-century
Vibes: intimate, suspenseful, thought-provoking
Tropes: found-family, isolation
419 pages · Paperback