First published 1988
In the frozen north, the villages of Ten-Towns face relentless attacks from savage barbarian tribes. When a hapless apprentice mage stumbles upon a corrupting crystal shard, its dark powers threaten to tear the land apart. Only the renegade dark elf Drizzt and his allies - the mighty barbarian Wulfgar and the grizzled dwarf Bruenor - can unite the fractious people and confront the shard's evil before it's too late.
Genres: adventure, fantasy, dark-fantasy, epic-fantasy, high-fantasy
Vibes: dark, suspenseful, thought-provoking
Tropes: found-family, unlikely-allies
Setting: Bryn Shander, Caer-Dineval, Caer-Konig, Dougan's Hole, Easthaven, Good Mead, Icewind Dale, Kelvin's Cairn, Lac Dinneshere, Lonelywood, Maer Dualdon, Menzoberranzan, Redwaters, Spine of the World, Targos, Ten Towns, Termalain, Forgotten Realms
400 pages · Paperback · Random House Worlds