by Eric Flint
First published 2002
Benvenuti travels to Goimr with dreams of establishing himself as an artist. The city holds promise for his creative ambitions, but his plans take an unexpected turn when he becomes entangled in a peculiar mission. The king has been plagued by disturbing nightmares, and someone must decode their cryptic meaning. Benvenuti finds himself recruited for this strange task alongside two unlikely companions. Zulkeh is a sorcerer whose magical knowledge may prove essential to unraveling the mystery. Gwendolyn, a striking warrior woman with Amazon heritage, brings her own skills to their unusual fellowship. Together, this mismatched trio must navigate the challenge of interpreting royal visions while Benvenuti grapples with how far his artistic aspirations have strayed from his original path. The quest tests not only their individual abilities but their capacity to work together toward a common goal that none of them initially sought.
Genres: adventure, mystery, fantasy, magic
Vibes: suspenseful, thought-provoking, whimsical
Tropes: fish-out-of-water, found-family
Setting: Goimr
480 pages · Hardcover · Baen