First published 2017
Jeff Allen wants a new phone, but first he needs cash. He lands what seems like the perfect gig working for Mr. Vlad at the town's newest cell phone store. The job starts well enough until Jeff notices something strange about the merchandise. Every phone comes loaded with the same game, and suddenly everyone in Devils' Pass becomes fixated on playing it. His friends stop responding to him. Neighbors wander the streets staring at their screens. This isn't ordinary addiction. In Devils' Pass, obsessions like this signal real danger ahead. Jeff realizes something sinister controls the game and the people playing it. He must discover what force drives this compulsion and destroy it before his friends and the entire town face deadly consequences. Time runs short as the supernatural threat tightens its grip on everyone Jeff cares about.
Genres: adventure, mystery, fantasy, horror, supernatural, action
Vibes: fast-paced, suspenseful, thought-provoking
Tropes: enemies-to-lovers, found-family
Setting: Devils' Pass
Period: contemporary
122 pages · Library Binding · Capstone Press
Content warnings: addiction