Paranoia XP

by John M. Ford

First published 2005

The Troubleshooters receive their mission briefings once more in Alpha Complex, where The Computer's benevolent surveillance watches their every move. Citizens navigate the bureaucratic maze of clearance levels while investigating mysteries like the Yellow Clearance Black Box Blues and Hill Sector Blues. Each scenario drops players back into the familiar world where paranoia runs deep, loyalty is mandatory, and happiness is enforced at laser point. The Computer knows best, and questioning its wisdom remains treason of the highest order. These classic adventures have been rebuilt for the updated XP system while preserving the darkly comic spirit that made the original scenarios beloved. Troubleshooters must balance their secret society missions, mutant powers, and official duties while avoiding the ever-present threat of summary execution. The scenarios capture the essence of life in Alpha Complex, where every citizen is a potential traitor and every mission could be your last.

Genres: dystopia, adventure, crime, action, comedy, alternate-history

Vibes: dark, fast-paced, suspenseful

Tropes: found-family, secret-society

Setting: Alpha Complex

Period: 20th-century

128 pages · Paperback · Mongoose Publishing

Content warnings: violence

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