Double Paranoia

by John M. Ford

First published 1986

Citizens navigate the treacherous halls of Alpha Complex, where Computer's watchful eye monitors every move. Players must balance their secret society memberships with their official duties as Troubleshooters. Each character carries multiple identities and conflicting loyalties that threaten to expose them at any moment. The tension builds as teammates spy on each other while completing missions for the state. Trust becomes impossible when everyone harbors dangerous secrets. Survival depends on maintaining perfect facades while gathering intelligence on fellow citizens. The game captures the paranoid atmosphere of a totalitarian state where friendship itself becomes an act of treason. Players experience the psychological strain of living multiple lives simultaneously.

Genres: science-fiction, dystopia, adventure, action

Vibes: suspenseful, thought-provoking

Tropes: conflicting-loyalties, multiple-identities

Setting: Alpha Complex

Period: 20th-century

80 pages · Paperback · Games Workshop Ltd

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