First published 2006
Spaz lives in a devastated future where most people spend their lives plugged into mind-numbing entertainment systems. The epileptic teenager stands apart because his condition prevents him from using the brain-drain technology that has made humanity passive and unthinking. When Spaz encounters Ryter, an elderly man who remembers the old world, he begins to understand what Earth once was and what it has lost. Together, the unlikely pair embarks on a dangerous journey to save Spaz's dying sister. Their quest becomes something larger as Spaz discovers he may hold the key to awakening human intelligence across the planet. In a world that has forgotten how to think and feel, one young man must choose between safety and the fight to restore what makes people truly human.
Genres: science-fiction, dystopia, adventure, 21st-century
Vibes: emotional, suspenseful, thought-provoking
Tropes: fish-out-of-water, found-family
244 pages · Paperback · Usborne