Shell Game

by Ridley Pearson

First published 2012

Finn and his fellow Kingdom Keepers board the Disney Fantasy as celebrity guests for the ship's maiden voyage from Cape Canaveral to Los Angeles. They're meant to cut the ribbon on new DHI server technology, but their real mission runs much deeper. Disney villains have infiltrated the crew as stowaways, and they've stolen Walt Disney's personal journal. Finn's dreams reveal their true purpose: awakening Chernabog and restoring his full powers. The Fantasy sails with unsuspecting passengers while strange events plague the ship. The Kingdom Keepers must battle the Overtakers across exotic locations from Castaway Cay's beaches to Costa Rica's rain forests. They navigate through the Panama Canal locks and explore Aruba's caves, fighting to prevent a catastrophic unleashing of evil. The stakes climb higher than any previous confrontation. If the villains succeed, they'll release a force too powerful for anyone to stop. Chernabog has slept for years, but the Overtakers plan to wake him permanently.

Genres: science-fiction, adventure, mystery, fantasy, thriller, action

Vibes: atmospheric, fast-paced, suspenseful

Tropes: chosen-one, found-family

Setting: Aruba, Castaway Cay, Cape Canaveral, Costa Rica, Los Angeles, Panama Canal

Period: 21st-century

544 pages · Hardcover · Hyperion Book CH

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