Goals and Games

by David Edery

First published 2009

Ethan Mollick examines the intersection of gaming psychology and business management through the lens of flow theory. Drawing on Mihaly Csikszentmihalyi's research into peak performance states, Mollick demonstrates how the same design principles that make video games compelling can revolutionize employee engagement. He identifies the common factors between game mechanics and flow experiences, showing how managers can structure goals and tasks to create environments where workers become deeply focused and time passes quickly. The book presents practical methods for applying game design concepts to boost creativity, performance, and job satisfaction. Mollick argues that understanding why games captivate players offers valuable insights for designing work that energizes rather than drains employees.

Genres: psychology, business, non-fiction, management

Vibes: informative, practical, thought-provoking

Tropes: interdisciplinary, practical-application

10 pages · Kindle Edition · FT Press

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