First published 2010
Ethan Mollick stands at the intersection of gaming and corporate development, watching traditional training methods fail a new generation of workers. He argues that video game technologies offer businesses a powerful and affordable solution to reach modern learners more effectively than any classroom-based approach. Mollick demonstrates how games naturally teach three critical skills that conventional education struggles to impart: teamwork, systems thinking, and learning from virtual experience when real-world practice proves too expensive or risky. His exploration reveals why even highly intelligent people find these abilities difficult to master independently, and how interactive gaming environments can bridge this gap. The book centers on the tension between outdated training paradigms and the urgent need for innovative educational tools that engage today's workforce. At its heart, this is about transformation in how we develop human potential in business settings.
Genres: business, education, non-fiction, technology
Vibes: thought-provoking
Tropes: transformation
11 pages · Kindle Edition · FT Press